21. DirectX 9 audio exposed :
Author: edited by Todd M. Fay ; with Scott Selfon and Todor J. Fay.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Sound-- Recording and reproducing-- Digital techniques.,Computer games-- Programming.,Sound-- Recording and reproducing-- Digital techniques.
Classification :
TK7881
.
4
.
D56
2004b


22. GPU Pro 3 :
Author: edited by Wolfgang Engel
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer graphics,Graphics processing units-- Programming,Real-time data processing,Rendering (Computer graphics)
Classification :
T385
.
G6885
2012


23. Game engine toolset developmen
Author: / Graham Wihlidal
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Direct3D.,DirectX.,C (Computer program language),Computer games--Design and construction,Computer games--Programming,Microsoft .NET.,Three-dimensional display systems--Programming,Visual programming (Computer science)
Classification :
QA
,
76
.
76
,.
C672
,
W545
,
2006eb


24. Game engine toolset development
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: DirectX. ; Direct3D. ; Computer games ; Programming. ;

25. Game engine toolset development
Author: / Graham Wihlidal
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer games- Design,CA (Computer program language),Microsoft .NET,DirectX,Direct3D,Three-dimensional display systems- Programming,Visual programming (Computer science)
Classification :
QA76
.
76
.
C672
,
W545
2006


26. Game programming gems 2 /
Author: edited by Mark A. DeLoura.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computação gráfica.,Computer games-- Programming.,Computer games.,Computer programming.,Computers and IT.,Jogos de computador.,Metodologia e técnicas de programação.
Classification :
QA76
.
76
.
C672
G36
2001


27. Game programming gems 3 /
Author: edited by Dante Treglia.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Computação gráfica.,Computer games-- Programming.,Computer games.,Computer graphics.,Computers and IT.,Jogos de computador.,Metodologia e técnicas de programação.,Software engineering.
Classification :
QA76
.
76
.
C672
G363
2002


28. Game programming golden rules /
Author: Martin Brownlow
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming
Classification :
QA76
.
76
.
C672
B76
2004


29. Introduction to 3D game Programming with DirectX 9.0
Author: by Frank D. Luna
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer Games -- Programming,DirectX
Classification :
QA
،
76
.
76
،.
C672
,
L83
،
2003


30. Introduction to 3D game programming with DirectX 9.0
Author: / Frank D. Luna
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,DirectX,Three-dimensional display systems
Classification :
QA76
.
76
.
C672
,
L83
2003


31. Introduction to 3D game programming with DirectX 10
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: dimensional display systems ; DirectX ; -Computer games ; Programming ; Three

32. Introduction to 3D game programming with DirectX 10
Author: Frank D. Luna.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,Computer games-- Programming.,Three-dimensional display systems.

33. Introduction to 3D game programming with DirectX 12
Author: / Frank D. Luna
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: DirectX.,Computer games--Programming,Computer graphics.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672L83
2016


34. Introduction to 3D game programming with DirectX 10
Author: / Frank D. Luna
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: DirectX.,Computer games--Programming,Three-dimensional display systems.
Classification :
QA
,
76
.
76
,.
C672
,
L834
,
2008


35. Introduction to 3D game programming with DirectX 9.0 [electronic resource]
Author: / Frank D. Luna
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,DirectX,Three-dimensional display systems
Classification :
EB
,
QA76
.
76
.
C672L83
2003

36. Introduction to computer game programming with directX 8.0 /
Author: by Ian Parberry
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX,Computer games-- Programming

37. Isometric game programming with Directx 7.0 /
Author: Ernest Pazera.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
.
P39
2001


38. Isometric game programming with Directx 7.0 /
Author: Ernest Pazera.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
P39
2001eb


39. Learn Vertex and Pixel Shader programming with Directx 9 /
Author: by James C. Leiterman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Vector processing (Computer science),Computer games-- Programming.,COMPUTERS-- Programming-- Games.,Vector processing (Computer science)
Classification :
QA76
.
5
.
L444
2004eb


40. Learn Vertex and Pixel Shader programming with Directx 9
Author: / by James C. Leiterman
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: DirectX.,Vector processing (Computer science),Computer games--Programming
Classification :
QA
,
76
.
5
,.
L444
,
2004

